![]() ![]() ![]() Early on you gain access to various tools, such as a camera, slingshot, a remote trap and a couple of others – these are your means of catching Bugsnax. Each Grumpus will ask for various ‘snax, this could be a “cold” snak, or a “green” snak, then it is up to you to hunt them down and feed the poor creatures to the greedy Grumpus. As you explore Snaktooth Island you meet various characters, but more importantly, the titular Bugsnax. It is basically a first-person collectathon. So, I have talked for quite a while now about Bugsnax, but I haven’t said what you actually do. As I mentioned, what first appears as bright and fun, is washed over with a melancholy stroke at various points throughout the journey, nothing hits quite as hard as seeing my boy Filbo dancing his heart out at a party full of arguing Grumpuses. Every Grumpus is unique, and whilst I definitely preferred hanging out with some than others, each character is lovingly written. This makes you want to complete each of their respective arcs before seeing the credits roll, meaning that if the gameplay loop ever felt stale, the character work would surely see you through the roughly 8-10 hour campaign. There are many big topics covered here, from sexuality to imposter syndrome, it could quite easily try too hard and overstep a mark, but it never does. As they return, you have the opportunity to interview them and dig deeper into their quirks and insecurities, it doesn’t take long before you begin to care about these fuzzy weirdos. Each character is driven by a motivation that is if not relatable, understandable. Whilst the game may look slapstick and kooky with the oddball concept, many of the interactions between the characters when they return to town feel extremely real. ![]()
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