For missions given by informants, wherein Altaïr was asked to stealthily assassinate a number of targets, he could only make use of his hidden blade or throwing knives in order to remain undetected. Aside from assassinations, the hidden blade was also used in a variety of investigations. At his first promotion to the second rank however, he earned back his hidden blade, along with his sword. It’s interesting how fussy the blade became, before returning to its simple, exclusive purpose in the latest game: killing.The Assassin Altaïr Ibn-La'Ahad initially wielded a hidden blade, however, due to his failure in retrieving the Apple of Eden, and his breaking of all three tenets of the Creed, he was demoted to a Novice by Al Mualim, and was stripped of his weapons. Whereas it doesn’t require the loss of a finger, there is a reference to the practice in the game. It’s just a simple gauntlet with an extendable blade. In Origins… the hidden blade goes back to basics. And the wearer gets to keep all their fingers too. The changes that have been made to its design all feel like natural progressions, and where functionality has gotten a little too fussy in certain games, the last iteration in Syndicate feels like a neat balance between basic tool and exciting gadget. While the simple hidden blade is now a small part of the Assassin armoury, it remains central to everything they do. Used by British Assassins and introduced in Syndicate, the gauntlet has a much smaller form with a stronger blade and comes equipped with a rope launcher that can be used to rocket atop buildings or create zip-lines with which to speed down and rain death upon your foes. While it's inevitable more additions and upgrades will come, the most recent change arrived in the form of the Assassin's gauntlet. There are some savage kill moves in Chronicles, many of them involving the foot blade. Initially a tool used by the Templars to fight back against the Assassins, it was later adopted by their enemies as a unique and highly brutal tool. If you played through the 2D side-scrolling adventure Assassins Creed: Chronicles China, you'll have no doubt used the foot blade. Not all blade progression has been tied to the wrist, either. More than that, it was a necessity for Unity, which featured a much larger, more densely packed world - sometimes getting close to your target simply isn't possible, so seeing them off from range is often the best tactic. With a much more advanced crossbow that could fold into the vambrace, Unity sees players able to fire rage inducing poisonous darts and straight-up deadly bolts over much greater distances, making pre-stealth planning a more pivotal point in the game's systems. The phantom blade, as seen in Assassins Creed Unity, is less of an upgrade and more of a refinement to Da Vinci's previous work adding crossbow bolts as an integral part of the design. More than this, battle became a little more cheeky, as counter-stealing allowed you to pinch someone's purse mid-fight, breaking their concentration and showing off just how worthy an opponent you could be. Traversal got that little bit easier as you could hook onto zip-lines dotted around the city of Constantinople or pull down scaffolds in the midst of a heated chase to try and gain an upper hand. Crossbow bolts and poison darts were the next logical progression, once again adding a new element to gameplay, but perhaps the most interesting move after any of these, was the hook blade. The end result was both a massacre and a handy distraction. A favourite trick among less scrupulous Assassins was to poison a large axe-wielding guard, wait for him to start flailing wildly, and then throw coins at his feet for the city beggars to scoop up. These both added a variety of tactical possibilities to the series. Here's your chance to win a pair of ultra-exclusive Assassin's Creed Origins Yeezys
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